Move towards scheduler architecture + DMA refactor #64
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TismForge/IroGB!64
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Delete branch "Scheduler-architecture"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Pushing things in a direction to prepare us for JIT.
Games are slightly faster as a result, and we've also improved visual artifacts across a few games. Most notable improvement is linked here: https://github.com/AlexSutila/IroGB/issues/46