Libretro: Bad savestate loads silently fail, game remains playable #61
Labels
No labels
bug
documentation
duplicate
enhancement
good first issue
help wanted
invalid
question
wontfix
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
TismForge/IroGB#61
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
We just need to figure out how people display messages through the libretro API, I thought returning false from retro_unserialize would be sufficient, but it doesn't appear that is the case.
This is not a critical bug, if the savestate is invalid, we still catch it in our serialization code and do not tamper with the system state until we know its safe. It just might be confusing from a players perspective because they will click load and nothing will happen.
Finished ts a while ago smh